The Best of Snap Summit 2020

Like most recent events, this year’s Snapchat Summit was adapted virtually; it might seem like a no-brainer for a company whose expertise is in AR and the digital realm—but if anything, this year’s summit has proven Snapchat’s ambition of bridging the gap between between augmented reality, and reality.

If the theme of Snapchat up until now has been “show, don’t tell,” the mantra they’ve adopted moving forward seems to be “experience, don’t show”. What this means for brands is that Snapchat has uniquely positioned itself to allow artists & studios to create unique, branded AR experiences that transcend the digital sphere.

Below we highlighted the features that our AR team is most excited about, as well as how they can be utilized to elevate users’ AR experiences.


Local Lenses

These dynamic lenses use real-life locations (whole areas or specific buildings) to create a unified AR experience that different Snapchatters can share, as long as they’re in the same physical space.

In the example, multiple people are creating a mural of different colors on one shared space using multiple phones. This added experiential element creates a unified experience that exists wholly online but that facilitates physical community.

Photo Courtesy of Snapchat


Photo Courtesy of Snapchat

Snap Scan & Marker Lenses

Scan Partners allows the camera to recognize an item and then attaches it to a specific lens. The examples Snapchat used were a plant-identifer that, when clicked, would provide information on how to care for that plant (including links to buy those items).

When Louis Vuitton’s logo is scanned in real life in Snapchat, a virtual door to their latest showroom opens highlighting classic and current collections in a virtual showroom. Too-Faced marked their ‘Born This Way’ product packaging—so when scanned, users can try it on virtually.

Marker lenses eliminate the need to advertise via Snapcode.


SnapML

SnapML (Machine Learning) lets developers bring their own machine-learning models to power Snap lenses. This allows for the creation of extremely accurate tracking of faces, gestures, feet, and even landmarks such as buildings.

You can see the practical application that Wannaby has used: they created a try-it-on filter that lets users see their newest shoe in a variety of colors (yes, that shoe is AR, not real).

In short, SnapML has destroyed many creative boundaries that previously existed—the new “brand experience” is limited (mostly) by what you can imagine .vs. by technology.

Photo Courtesy of Snapchat


Photo Courtesy of Snapchat

Places

Snapchat is making it easier than ever to integrate call-to-actions within their app and lenses. One example of this is “Places”, which lead to an outside-Snap call to action such as ordering a physical product online, whether it’s that new lipstick or food from their favorite delivery spot! This would be especially crucial for smaller businesses that need to receive local support.

In the example, users can search their favorite restaurants on Snapchat’s in-app map feature. From this search, Snapchatters will have access to price point, reviews, hours, contact information, directions, and nearby community snaps.


Integration SnapKits

If your brand has an existing app, Snapchat will now let you integrate their technology with it in order to create a new layer of interaction with your fans. This is more abstract in thought but can be applicable to any number of brands across any discipline.

Rally Road is an app that is meant for classic car investments but has integrated Snapchat’s CreativeKit to let users purchase shares in rare items and share them with their friends in a unique AR environment.

There are numerous types of kits available, each with their own unique perks:

  • AdKit – makes monetizing apps easy with SnapAds
  • CreativeKit – allows apps to bring real-time data into Snapchat
  • CameraKit – brings the power os Snapchat camera to your apps

Photo Courtesy of Snapchat


Where do I start?

If you’re interested leveraging Snapchat for any of the above uses, a qualified creative studio is your best bet, since we know the ins-and-outs of not only best creative practices to create an attractive filter but can also help determine which strategy is the way to go.

We here at Bare Tree Media would love to collaborate with any artist, strategist, or brand who’s just as pumped about these new Snapchat features as we are! You can take a look to see the lenses we’ve already created or contact us below for more information.

CONTACT US

Wimpy Kid Introduces Augmented Reality and Sticker Keyboards

Boston, MA – January 24, 2020 – Massachusetts-based companies Wimpy Kid, Inc. and Bare Tree Media expanded their digital partnership with the introduction of augmented reality social media effects and a global expansion of their stickers within keyboard mobile applications.

“I love seeing fans around the globe engage with the Wimpy Kid brand using our existing emoji-style stickers. This year, we wanted to expand the Wimpy Kid universe and I’m thrilled to have the brand-new augmented reality and sticker formats on major global platforms. I’m really looking forward to seeing where Greg can go with his fans in 2020!” — Jeff Kinney, Author of the Diary of a Wimpy Kid series

To kick off 2020, Bare Tree Media designed and released three augmented reality effects themed around Diary of a Wimpy Kid 14: Wrecking Ball. The AR effects offer users the ability to insert a swinging virtual wrecking ball into their camera scene and then wreck, record, and share a real world scene of their choice. The AR filters are available to engage Wimpy Kid fans on Facebook, Instagram, and Snapchat.

“Augmented reality is a great marketing platform for brands to engage audiences and a perfect fit for the Wimpy Kid fanbase to create and share their special moments with a wrecking ball.”  — Robert Ferrari, President of Bare Tree Media

Bare Tree Media also expanded their Wimpy Kid-branded digital presence to include digital stickers released within Baidu’s keyboard apps worldwide, including Facemoji Keyboard in the United States, Simeji in Japan, and Baidu IME in China.

“We are delighted to kick off 2020 by launching these stickers with Bare Tree Media and Wimpy Kid, Inc. Now, our keyboard app users around the world can all enjoy Wimpy Kid’s uniquely charming brand of humor when they chat with their friends online.” — Josh Fenn, Senior Marketing Manager at Baidu


About Bare Tree Media

As a pioneer in the digital creative and technology sector, Bare Tree Media enables brands to reach, engage, and entertain consumers through the creation and digital publishing of branded emojis, messaging stickers, GIFs, digital collectibles, metaverse virtual goods, and augmented reality experiences within popular messaging platforms. Interested brands can learn more at www.baretreemedia.com or contact Bare Tree Media at info@baretreemedia.com.

About “Diary of a Wimpy Kid”

More than 200 million copies of the books in the Diary of a Wimpy Kid series have been sold globally. Published in 2007, the first book was an instant bestseller and remained on the New York Times bestseller list since its publication and through the release of the fourteenth book. This is more than 686 weeks total!

Published on November 5, 2019, the fourteenth installment in the series, Diary of a Wimpy Kid: Wrecking Ball, immediately hit #1 on the USA Today, Wall Street Journal, and New York Times bestseller lists.

About the Author

Jeff Kinney is a #1 New York Times bestselling author and a six-time Nickelodeon Kids’ Choice Award winner for Favorite Book for his Diary of a Wimpy Kid series. Jeff has been named one of Time’s 100 Most Influential People in the World. He is also the creator of Poptropica, which was named one of Time’s 50 Best Websites. He spent his childhood in the Washington, D.C., area and moved to New England in 1995. Jeff lives with his wife and two sons in Massachusetts, where they own a bookstore, An Unlikely Story. For more about Wimpy Kid visit wimpykid.com.